. I think the biggest ongoing complaint is games that can't be won due to high differences in experience level and tanker knowledge. Capture progress is simply halted and resumes if the intruding tank leaves the circle again. Make sure to read the section about as well. I understand it was a player favourite but was nerfed some time ago. Calculate efficiency; Less effective since more crew members are knocked out 25% each for two, 16. Ah, also +3 tier matchmaking does not exist, unless theres a fail division.
Also he doesn't seem to know about weakspots. Throw in a camo net, binocular sight and shell rammer and you've got a very nasty long range sniper. I've got to say, so far I'm disappointed. Follow the links for more details. The performance degrades the softer the ground becomes.
However, sometimes the other team members aren't too smart. Only then can be become better and overcome the bump on the road. First, in an encounter no capture points can be gained while there are tanks of both teams within the capture circle. To get a module fully operational again and restore all of its hitpoints to it during battle you must use a. However, since this is an online game and not reality, you also have to account for network latency, i. So we have to somehow force the company to make the game fair and to prove it by providing detailed combat log.
So while I do see games where I'm at the top, that's only a very small part of my game experience. All in all I considered that to be really nasty and way over the top. Stop effing with a good thing! For example, a tank with 300m and a tank with 500m stay in communication up to a distance of 800m. It has the advantage of being a really small target, but other than that the only nice thing I can say about it is that it's a bit zippier stock than the Leopard. They usually get killed very early on without actually having done anything for the team and then spend the rest of the match on the chat telling everyone what a bunch of idiot noobs they all are and what a crap team it is. If youre just starting WoT and can afford to a Premium account, its worth it to. All I'll say is it was a horrible grind to the T-34 and I was only too happy to get rid of the T-50.
Light, Medium, and Heavy tanks will have their turrets 'blown off'. In all the matches I've been in that had an imbalance in number of ships, the smaller team always had more higher tier ships. So WoT wants me to video every game so they can deny anyone is hacking. Why is it that about 450 Thousand players have 47 percent win rate but only a few thousand have a %65+ w8? The effect is mitigated if the Commander has the Jack of All Trades. But the 'level appropriate zone' for T5 scouts is when they're up against T7+ meds and heavies.
Light tanks receive a bonus for critical damage inflicted to heavy tanks. I have a recording, but i am to lazy to upload, my hummel shots outside the target and some shoots i even don't see where are hit. Saving Throw When a module or crew member is hit, they do not necessarily take damage from the hit. On the flip side, while the Easy 8 has the speed to brawl, it has almost no armor. A spread of 5 whole tiers, which I believe I stated, is ridiculous and I don't know why anyone would think different. To do this they must have a game that attracts a lot of players, and encourage them to spend money.
Since the blast will cover an area of the target's surface, the game selects the spot that leads to maximum damage according to the above formula, i. I hope that you don´t have right, because that would decrease my plying motivation radically. Not 3 t-54s vs 3 E-75s, not 5 arties per team that ruins the game and causes the opposite of the desired spgs for hitting campers resulting in the most sofisticated camping contest ever. You have to learn to love these matchups. Only me defending the flag with T-150. If your Driver has the Controlled Impact skill, you need to be moving to activate it, anyway. Sure there are kids that play that are no doubt more skilled than I am at 59, great! Over the next time frame of about 4-5K games my win rate is about 54% In fact I am within 100 games of hitting 50% wins, covering both losses and ties.
In fact, it is so overt, that is is covert! By moving rapidly toward the muzzle, they create a vacuum behind the bore evacuator and that vacuum draws the fumes out of the turret toward the muzzle. Now there's no motivation for the masses to learn anything. They are way way overpowered and 80% of the players are in these overpowered tanks. First section explains how battle tiers operate and how to figure out your own tanks battle tiers. TurboTiger is 100% right , something i should add on my post.