I see a player who has unreasonable expectations and when they aren't met decides the other team must be a bunch of smurfs. The lack of self-awareness from these players can be staggering. The feature was announced in early June alongside a new Endorsements social experience. Matchmaking is really bad, and frequently just throws matches together though it isn't as bad as Heroes, thankfully. The Bastion buff which was so ridiculous they immediately had to hotfix it despite being told how ridiculous it was in testing. Streamer and pro player for Cloud9, Mendokusaii, noticed hard evidence of this.
Once you reach the 5-minute mark on your queue timer, you notice two things. Destiny matchmaking; bans through steam family sharing. Poor map design The maps aren't bad, but they are restrictive. Overwatch looks like it could potentially be fun with friends but it just isn't worth it. I mean, it sucks they nerfed Ana's dmg just when I was getting good at her, but I'll survive if I hide behind the tanks and cry a little. Until Blizzard implements a feature like this into a new matchmaking system, players will either have to fight for their hero in quick play or use the Find Group feature to matchmake themselves. I am just an average gold-level player.
Solo queue is better even if you get 4 dps and 2 supports. That's what I want from Overwatch; but it requires Blizzard to do things they're not used to and probably not comfortable doing ironically, the same kinds of issues Riot Games used to have really bad. There was a streamer in Overwatch who paid a booster to get her to. Not sure people understand what matchmaking accomplishes for games like Overwatch if they think an archaic server list implementation would even remotely get the job done. The trick is that no one line in this quote is a deliberate lie.
Whenever you solo queue and you get put against large premades like that, it's important to remember that those premades have likely been waiting for a game for 5 or maybe even 10 minutes. Unfair matchmaking overwatch, want to add to the discussion? The game's not without its flaws but character balance isn't one of them, very few games have a team as dedicated to balance so far from launch who even do full reworks of character to help them see play. Cover photo courtesy of Blizzard. However, matchmaking still needs to be addressed. As described by Seagull, at higher levels of play it isn't effective and is painfully common.
Sometimes it'll split the winning team 3-and-3 and fill the rest of the slots with the losing team. Likewise, a new addition is the wherein you can promote the good-natured actions of fellow players. Soldier: 76 is still the best Offensive character after his buffs. I just want to play a game that I used to love with my friends and have a fun, fair match. WoW suffered through the same problems, and now Overwatch is as well. Anyway this is a discussion, what do you guys think? Maybe you're stoned and playing like a 600. No one but Blizzard can know for sure what the specific data is, but we can assume it is their best attempt at identifying a skilled Mercy player.
It sometimes feels like Riot is poorly mismanaged, perhaps due to all the competent ones being heavily involved in the E-Sports bubble that shit is going to pop and it is going to be ugly when it does. Forming bad habits Sounds like a good way to distinguish a skilled Mercy and subsequently make them rise higher in rank, right? In overwatch you can be getting stomped for 4 minutes straight and then just all of a sudden win the game. What it does mean is that there isn't always a good match for your team queuing in the same time frame. Losing, isn't my problem here. It's really only Eichenwalde and Hanamura that are a bit too chokey for my liking, although to give Blizzard credit, they've made another hole in the choke on Eichenwalde, so hopefully that should alleviate some of the problems there. Compare this to another big game that keeps getting bigger; Rainbow Six Siege.
There will no doubt be some serious competitive engagement from time to time. The difference between Overwatch and games that thrive on multiplayer like CoD or Battlefield, is there is nothing dynamic in Overwatch. That said I can still enjoy League from time to time but I need to take month long breaks in between, I suggest you do the same and see how you feel about Overwatch afterwords. The more complicated a map is the harder it is to balance. Thats what we call mmr hell or formerly elo hell. There's maybe 3 I see as an actual problem at most out of 70+ and even those haven't ruined the game completely. Poor map design, bad character balance, exceptionally poor competitive balance poorly telegraph attacks, attacks not matching their effects, abilities having nonsensical interactions etc.
Judging by my personal observance of several different rank 1 streams and adding to that my personal queuing experiences as a free week Li Ming several months back, the threshold for this feature was 5 minutes. We know how each other works and communicate easily over voice chat. This is something that the game has sorely needed. . Only 4% of the enemy teams you faced had groups of four players or more. On top of that, my team as a whole is generally less experienced and when the team is losing it feels entirely hopeless. I'm not saying that you're lying, but we've had plenty of big multiplayer gaming companies talk publicly about matchmaking.
Microsoft's plan will never seen such as they do early on mercy related headaches. The matchmaking system has proven to be less than ideal for Overwatch in the pastcouple of months, incurring unfair and unbalanced pairing. Blizzard could then implement an auto-fill system, where the other three players are auto-filled and have to choose their heroes only after the first three players pick theirs. I feel like a few of the Youtubers who have tried solo'ing it and made videos about it UnitLost and Muselk come to mind share the similar sentiment that I do; Overwatch is a great game. The influence on the game with just one other player on Skype feels so much greater than in solo. I played a lot when it came out but just stopped suddenly - I was probably distracted by another game or a flashing light - and didn't feel the urge to go back much.
What ends up happening is, the solo-queue style of Mercy and the tournament style of Mercy are two very different things. I can't imagine what it's like for a new, solo player to hit a streak of losses. Eventually they removed that feature. Could this performance with any other hero warrant such a high ranking? Maybe you're stoned and playing like a 1500. There are a couple decent maps - like the new one, Oasis - but most are sub-par.