I think we would have loved to have done that. I will never forget the night i got the Vidmaster Challenge: Endure achievement. Now the only way to essentially get the same result is to tag up with a friend, goto Anniversary Firefight, and set the search settings to the most strict, which 95% of the time works and allows you and a friend to essentially play Firefight Doubles while being limited to the map Installation 04. It's always been my favorite multiplayer activity for one reason: a team of four have to work together against increasingly difficult enemies, and must strategize and maintain their resources properly in order to stay alive. You're going to want, and need to communicate with these other people about where enemies are and it can get very difficult when you do this with randoms, there's no accountability for leaving. Instead of voting for maps that may occasionally pose a challenge like Waterfront and Glacier, you will find people nine times out of ten will vote for either Beachhead or Corvette and nothing else. Anyone have any ideas why they would have done such a thing? It's fun and all but locking weapons behind firefight tiers is lame.
They only announced that there will be Online Co-op. As such, even though it is less convenient the game ultimately benefits from not having matchmaking because the fewer games you would have are, in general, much, much more enjoyable than any you would find with faceless strangers. It involved them taking different parameters skill, luck, rank, TruSkill, etc. Sure, they may stick by for fire support but as far as social interactions go, which make up the foundaiton of any co-op experience, its abhorrently pathetic. I know it prevented me from buying the game at all. You're friends aren't going to abandon you on purpose like the randoms will.
Yeah the lack of matchmaking in firefight was a horrible choice, only further compounded by the fact the vidmaster achievements are always 4 player live. Well, is for the internet connection, its very hard to find players with good internet when having a bad internet, it also happens me all time, but the only way to fix it is turning off your computer, playstation 3, wii, or any other thing that uses internet, so you get a better connection and more chances of it to work. Like someone else stated, it's not always possible to get together with 4 buddies for the game mode. I'm thinking it's because of 2 reasons: 1: they had a finite budget and a shorter amount of time to make this game in. I'm sure alot of other players can agree with some of these factors as well.
You know people who cheat the system that actually don't contribute to the game to boost cR. It's really not fun playing those kind of games with strangers, especially in games that you're going to have to deal with these other dudes for quite a while. People love it cuz it's fun, and it's easy finding people who want to play. But this just makes me want to find something else to do. Not a big deal, easy way around it. Then if you play smart and choose the Sniper Loadout and outshoot them, then their poor sportsmanship shows when the other three players just spam only you with their Fuel Rod Cannons for the rest of the game because you were doing better than them, trying to make sure you can't see what you are shooting at.
You will manage, as every human child before you has. Nothing was announced during E3. They should be smarter than this. Firefight, as a general rule, seems to be used to grind cR. If not, Firefight will become boring very soon. It felt more like side content than a major pillar of the game. My engagement with it usually consisted of playing a single match or two as a reprieve from Halo 5's competitive multiplayer.
So going into the playlist without friends usually has this result. I personally hope that they add the functionality in with a patch at some point. People like me who have few friends that play Halo are going to be left out in the cold. Reach had way more options in the customization of the mode but to me lacked the tension and suspense of making it through to the next round. Though, no one can really know until Reach actually comes out and we get our hands on it. These are all contibuting factors, and it's nowhere near as bad as the hijacked trainwreck that is Grifball, but it's bad enough to make me not want to play it without friends. Reach's was similarly great, though something was lost in the process of giving players the ability to customise their firefight games.
Halo 5 is the weaker of the three. I don't hate team slayer but I usually get bored of playing it all the time so I try to play something new, like Firefight. Like I said before, I only played Halo's co-op campaign once because after that, nobody wanted to play. Yes, you could party up for it but I rather just go through matchmaking and get paired with randoms instead of having to play through a match and ask players to party up for Firefight. But it's only allowed 1 person.
Not having matchmaking is taking away a big part of the success that this type of game mode has had. It has become one of my favorite features in a game. I remember reading something that said that it you will only be able to find friends to help you. It's always from 10 or 30 ppl and that's it. Like alot of people, I only played Co-op once because noone wants to play.
. Wish something like Destiny would try a mode like that. I've played nothing but Firefight and Campaign in Reach and actually still fire up Score Attack today. In giving all this flexibility, I felt this element was kinda undermined. Halo: Reach allows you to see the fall sometime in… Fall 2010. Like how Gear's Horde Mode didn't have any way to change the difficulty in public matches.